Media and entertainment

Animation Studio

ANIMATION STUDIO

Raoul Barré and his studio, Barré Studio, co-founded with Bill Nolan has the honour of being the first studio dedicated to animation. The period, from 1911 to 1966, is commonly known as the Golden Age of Animation as it included the growth of Disney, as well as the rise of Warner Bros. and MGM as prominent animation studios.

Source: Wikipedia

Our animation studio is aimed at helping clients turn their ideas into reality, thanks to the talents of our experienced front-end team and our state-of-the-art production studio.

Equipped to support any animated project from concept through completion and offer the creative, technical and production capabilities to produce CG animation for feature films, television, commercials, video games and web.

3D CGI ANIMATION 

Pixar Animation Studios founded in 1985, created the very first all-CGI movie in 1995, Toy Story. The first type of 3D animation is actually stop-motion/Claymation making clay models animate in real-life.

The procedure of generating 3D with us is categorized mainly into three main sections – modeling, layout and animation and rendering. Our meticulous 3D Animation process involves the use of techniques like appearance sketching, arena building, appearance modeling, abating, camera setup, texturing, alteration and bond and rendering.

2D TRADITIONAL AND DIGITAL ANIMATION

The history of animation technology showcasing moving art pieces and images changed over the years – we are now in a world when computer and internet technology helps create some terrific animated videos enjoyed by diverse assemblage. While animated films were being made using computers, the advent of internet technologies made the process of creating 2D and 3D animated videos simpler and faster.

Our focus 2D Animation drives us to create characters, elements and backgrounds in two-dimensional environments that works great for Explainer Videos/ How-It-Works films. We are good with concepts and having worked for different kinds of Companies, we can assure you that your expectations will be met.

VISUAL EFFECTS AND DIGITAL INK & PAINT

In 1857, Oscar Rejlander created the world’s first “special effects” movie by combining different sections of 32 negatives into a single image, making a montaged combination print. In 1895, Alfred Clark created what is commonly accepted as the first-ever motion picture special effect. Georges Méliès most famous film, Le Voyage dans la lune (1902), a whimsical parody of Jules Verne‘s From the Earth to the Moon, featured a combination of live action and animation, and also incorporated extensive miniature and matte painting work. From 1910 to 1920, the main innovations in special effects were the improvements on the matte shot by Norman Dawn. During the 1920s and 1930s, special effects techniques were improved and refined by the motion picture industry. Fritz Lang‘s film Metropolis was an early special effects spectacular, with innovative use of miniatures, matte paintings, the Schüfftan proces, and complex compositing. Even though the 1950s and 1960s numerous new special effects were developed which would dramatically increase the level of realism achievable in science fiction films. If one film could be said to have established a new high-bench mark for special effects, it would be 1968’s 2001: A Space Odyssey, directed by Stanley Kubrick, who assembled his own effects team rather than use an in-house effects unit. The success of these films, and others since, has prompted massive studio investment in effects-heavy science-fiction films. This has fueled the establishment of many independent effects houses, a tremendous degree of refinement of existing techniques, and the development of new techniques such as CGI.

We are an artist driven visual effects company where passion for outstanding design reigns supreme, creating the highest possible standard of visual effects for cinema and television. Our penchant is to quickly grow to accommodate the needs of big studio productions, to develop in-house tools and software for specialist tasks, and access to some of the finest CG and visual effects artists to rise above the rest.

GAMING CONTENT

The history of video games spans a period of time between the invention of the first electronic games and today, covering a long period of invention and changes. Video gaming reached mainstream popularity in the 1970s and 1980s, when arcade video gamesgaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world.

We focuses on the creative needs for the gaming industry. We’ve collaborated with many of the top game developers to create fun characters and engaging stories that resonate with kids of all ages. We constantly strive to build a culture and work environment for storytellers, artists and technologists to create best work and to bring content to wherever our fans are.

360º VR VIDEOS

In 2017, Google and YouTube began to promote an alternative stereoscopic video format limited to a 180-degree field of view. Facebook followed suit by adding 360-degree video support in September 2015, and subsequently unveiled reference designs for its own 360-degree camera systems known as Facebook Surround 360. Facebook announced in March 2017 that more than 1 million 360-degree videos had been uploaded to Facebook to date. Vimeo also launched 360-degree video support in March 2017.

Through compelling stories, believable characters, immersive worlds, beautiful art, and high-quality animation, we inspire our clients to dream by bringing out the best for real estate entities, interior designers and architects along with planners. We believe the mix of animation, live action, VFX and spatial audio is the best way to achieve the Wow factor that can become a truly memorable experience for the audience.

VIDEO PROJECTION MAPPING

Although the term “projection mapping” is relatively new, the technique dates back to the late 1990s, where it was referred to as video mapping, spatial augmented reality. One of the first public displays of projections onto 3D objects was debuted in 1969, when Disneyland opened their Haunted Mansion ride, which featured singing busts.

We create large scale video installations with the intention of transforming the visual environment, and re-imagining architecture. We can help clients create a complete experience; an experience that will drive visitors and increase public engagement. Creating a sound and light show will allow visitors to see property in an exciting way.

CLAY ANIMATION

Clay-animated films were produced in the United States as early as 1908, when Edison Manufacturing released a trick film entitled The Sculptor’s Welsh Rarebit Dream. In 1916, clay animation became something of a fad, as an East Coast artist named Helena Smith Dayton and a West Coast animator named Willie Hopkins produced clay-animated films on a wide range of subjects. Pioneering the clay-painting technique was one-time Vinton animator Joan Gratz, first in her Oscar-nominated film The Creation (1980).

The intent is to develop children’s TV series, adverts, video games and original music, with stop motion clay animation as the key element. Creating a style that is characterised by its dynamic quality, highly stylised photography and sophisticated post-production.

MOTION GRAPHICS

The history of motion graphics goes back further than Adobe After Effects. One of the first uses of the term “motion graphics” was by animator John Whitney, who co-founded Motion Graphics, Inc. in 1960 to create motion picture and television title sequences. However, motion graphics dates back to before electronic media, sometime back in the 1800’s with presentation flipbooks.

Our animation and motion graphics artists create visually stunning pieces in a crisp and appealing visual language for a broad range of applications including TV commercials, promotional web videos, internal communications, event graphics, video game cinematics, logo animations, music videos and broadcast graphics.

STOP MOTION

Stop-motion has been around since the late 1800’s. It involves adding movement to inanimate objects. Learn more about the history of stop-motion animation after the break. In the early days of stop-motion animation, inanimate objects were used. The object was photographed, moved a bit and then photographed again. This process is repeated a number of times. After this, the photos are patched together in order to create animation. The very first example of a stop-motion animated short was The Humpty Dumpty Circus, created by Albert Smith and Stuart Blackton in 1899.

Our expertise in stop-motion films extends to using humans, household appliances, and other objects, usually for comedic effect. We have also successfully employed stop motion through sequential drawing in a similar manner to traditional animation, such as a flip book.

SKETCH BASED ANIMATION

The history of animation started long before the development of cinematography. Humans have probably attempted to depict motion as far back as the paleolithic period. Shadow play and the magic lantern offered popular shows with moving images as the result of manipulation by hand and/or some minor mechanics. The earliest extant feature-length animated film is The Adventures of Prince Achmed (1926) made by director Lotte Reiniger and her collaborators Carl Koch and Berthold Bartosch. Computer animation has become popular since Toy Story (1995), the first feature-length animated film completely made using this technique.

We propose a physically-based model enthused in our work to simulate the line of action’s motion, leading to rich motion from simple drawings. Our proposed method is decomposed into three steps. Based on user-provided strokes, we simulate 2D elastic motion. We provide a method that synthesizes 3D character motion, given discontinuously constrained body parts that are specified by the user at key moments.

PUPPET BASED ANIMATION

The film ‘The Humpty Dumpty Circus’ (1908) created by J. Stuart Blackton and Albert smith receives credit as the first stop-motion animation film that features puppets. The history of puppet animation then carries on with the pioneer puppet animator from Russia, Ladislas Starewitch who was a film maker who created ‘The Cameraman’s Revenge’ (1912) and later produced his feature length puppet animation ‘Le Roman de Renard’ (1929-1930) which translates as ‘The Tale of the Fox’. The story was based on the 11th century tale of ‘Reynard the fox’. These days puppet animation is most commonly used in children’s cartoons and films.  An example of puppet animation used in cinema is in the film King Kong (1933). 

Our puppet animation enedeavour develops object animation by using puppets. As we work on them by taking pictures and moving the puppet in different frames. Aimed at being commonly used in children’s cartoons and films.  

SAND BASED ANIMATION

Techniques for animating with sand were pioneered by Caroline Leaf when she was an undergraduate art student at Harvard University in 1968. She created her first film, Sand, or Peter and the Wolf (1968), by dumping beach sand on a light box and manipulating the grains to build figures, textures and movement frame-by-frame. In the 1970s, Eli Noyes, another Harvard graduate, created the noted Sandman short film (1973) and the Sand Alphabet (1974) which became a feature on the children’s educational television program Sesame Street. In 1977, The Sand Castle by Dutch-Canadian animator 
Co Hoedeman won the Academy Award for Best Animated Short Film.

Each of our sand artists can tailor their shows to incorporate specific designs or logos, or create bespoke storyboards from scratch; they can also create videos of their performances which can be played at events with smaller budgets. Our sand artists can produce wonderful narratives in sand for prestigious brands.

Raoul Barré and his studio, Barré Studio, co-founded with Bill Nolan has the honour of being the first studio dedicated to animation. The period, from 1911 to 1966, is commonly known as the Golden Age of Animation as it included the growth of Disney, as well as the rise of Warner Bros. and MGM as prominent animation studios.

Name Goes Here